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Agendas

You can mix and match tools to create an agenda that’s right for you. These example shows two ways to combine activities to run either a full day or half day Design Jam.

1st Activity

Introduce

30 minutes

Introduce the Design Jam concept to participants and familiarise everyone with design thinking methodologies regardless of their background.

2nd Activity

Set context

45 minutes (15 each)

Use these short and sharp exercises to get participants thinking about how user experience design, policy making and content strategy can foster trust, transparency and control.

3rd Activity

Take a break

Nobody does their best work when they’re hangry. Take a 15 minute break and grab something tasty.

4th Activity

Build empathy

60 minutes

Keeping people's needs front of mind should be a key principle of your Design Jam. Use these tools to understand people and think of them when making design decisions.

5th Activity

Take a break

Nobody does their best work when they’re hangry. Take a 40 minute break for lunch.

6th Activity

Get started

10 Minutes

Creating and sharing ideas in a group can be intimidating. Set expectations and establish some rules to make everyone comfortable.

7th Activity

Create ideas

60 Minutes

Your participants have diverse expertise which can fuel lots of ideas. These simple tools will help your team to feel confident in expressing their creativity and diverge group thinking.

8th Activity

Get feedback

15 Minutes per team

With lots of ideas it can be difficult to know which to take forward. Share your ideas with other participants and use feedback to converge your efforts on the best direction.

9th Activity

Take a break

Nobody does their best work when they’re hangry. Take a 15 minute break and grab something tasty.

10th Activity

Make it real

90 Minutes

Bringing your ideas to life is an important step in any Design Jam. By building something tangible you will fully explore the concept and enable others to understand it.

11th Activity

Shareout

20 Minutes per team

You will learn lots at your Design Jam. Create a space for knowledge sharing and allow other participants, stakeholders and invited experts to exchange feedback.

1st Activity

Introduce

30 Minutes

Introduce the Design Jam concept to participants and familiarise everyone with design thinking methodologies regardless of their background.

2nd Activity

Set context

45 Minutes (15 each)

Use these short and sharp exercises to get participants thinking about how user experience design, policy making and content strategy can foster trust, transparency and control.

3rd Activity

Take a break

Nobody does their best work when they’re hangry. Take a 15 minute break and grab something tasty.

4th Activity

Create ideas

45 Minutes

Your participants have diverse expertise which can fuel lots of ideas. These simple tools will help your team to feel confident in expressing their creativity and diverge group thinking.

5th Activity

Make it real

45 Minutes

Bringing your ideas to life is an important step in any Design Jam. By building something tangible you will fully explore the concept and enable others to understand it.

6th Activity

Take a break

Nobody does their best work when they’re hangry. Take a 15 minute break and grab something tasty.

7th Activity

Shareout

20 Minutes per team

You will learn lots at your Design Jam. Create a space for knowledge sharing and allow other participants, stakeholders and invited experts to exchange feedback.